
- #How to copy the crack in torfrented game registration#
- #How to copy the crack in torfrented game code#
Here's my position on piracy and copy protection, from the standpoint of an end user: Also, some pirates may enjoy your game enough to actually consider buying it. Their friends wont necessarily pirate the game. But more importantly, they may actually be helping spread the word about your game to people who may not even know about it. These people may never have bought your game even if no crack existed.
#How to copy the crack in torfrented game registration#
Therefore, if you make your paying customers jump through hoops to play your game, by putting in some crazy DRM or registration system, you could be shooting yourself in the foot.Īnother thing to consider is that you should not think about pirates as lost sales. For example, steam makes it very easy for me to buy a game, so much so that it takes far less effort to buy a game than to crack it. The first recommendation I have is for you to make it easier to purchase/download the game than for a pirate to torrent and crack it. However, you can do a lot to make sure it doesn't burn you.

#How to copy the crack in torfrented game code#
It doesn't matter what you think of this practice ethically, but if you release a reasonable gameplay demo that serves this purpose, you will at least cut out one chunk of piracy.Īs others have stated, once your game is out, it really does not matter if they have the source code or not it will get cracked. Third, remember that SOME people pirate because the company doesn't release a demo, and they're using this as a "try-before-you-buy" approach. If your game is more modest in budget, and you don't expect to make the majority of your sales on release day, it's probably not a good use of your time from a pure cost/benefit analysis.

For major titles, that may be worth the extra expense: an extra week of sales for a million-plus seller is big money, easy to justify spending a few tens of thousands - not to keep pirates out for good, but to buy an extra few days of release sales. Second, even professional big-budget AAA games get cracked, often within a week or two of release.

Maybe there are a dozen people trying to crack your game, for every one person on your dev team assigned to the task of "copy protection." You just cannot compete on man-hours. Just to add two minor points to others' answers:įirst, another reason why your game WILL be pirated is that pirates' resources are greater than yours.
